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CONTRACT - Environment Artist III (NST)
About the position
Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. Our mission is to design, develop, and deliver the very best video games. We are a tight-knit game development studio passionate about creating games that surprise and delight our customers. We are seeking exceptional artists to support our Art Department. As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. This is a contract position.
Responsibilities
- Works directly with art leadership to help visualize and develop visual targets.
- Takes ownership of a specialized artistic area of a product’s development.
- Creates visual assets for game development products that meet required direction and quality specifications.
- Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
- Supports the growth of new or enhanced art development tools and techniques.
- Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
- Implements game play features aligned to game design goals.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
Requirements
- Minimum of 5 or more years of professional experience having shipped at least 1 game.
- Proven artistic and technical skills in basic 3D and or 2D art production.
- Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
- Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
- Capable of excellent organizational and communication skills.
- Can respond to feedback and iterations quickly and efficiently.
- Undergraduate degree in art or related field; or equivalent education and experience.
- Proven Zbrush and Substance Designer experience.
- Deep passion for stylized model and texture authoring for hard surface and organic subjects.
Benefits
- medical insurance
- employee assistance program
- paid sick leave