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Expert Software Engineer, Graphics - Raven Software (Remote)
Expert Software Engineer, Graphics - Raven Software (Remote) Join to apply for the Expert Software Engineer, Graphics - Raven Software (Remote) role at Activision Blizzard. Job Title: Expert Software Engineer, Graphics - Raven Software (Remote) Requisition ID: R024664 Your Mission As an Expert Graphics Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with graphics engineers across studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge. You will develop graphics systems for shipping products and improve workflows for the development team. You will write efficient and clean C/C++ and shader code. Qualified candidates will have a background in graphics engine development and related subsystems, including fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations. This position is eligible for remote work. Responsibilities Develop, modify, optimize, and debug rendering engine systems Deploy, evaluate performance, and test software on all supported platforms Communicate features and development with production, engineering, design, and art teams Participate in the performance and code review process Contribute to the design and roadmap of industry-leading AAA graphics engine technology Collaboration and co-development with other engineering and art teams Report to the Lead Graphics Engineer Qualifications 12+ years of experience working in the game industry or related field Experience developing and optimizing graphics systems Understanding of computer architecture, GPUs, multithreading, and memory systems Strong programming background in C/C++ Experience writing shaders (HLSL or equivalent) Development experience with a current generation platform (console, PC, and/or mobile) Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.) Solid debugging and profiling skills on both the CPU and GPU Strong background in 3D math Knowledge & Skills Bachelor\'s degree in Computer Science, Engineering, or Math related field Demonstrated ability to write efficient, readable, and reliable code Key Attributes Proven ability to collaborate, coordinate, communicate and support other team members Creative, motivated, focused, passionate, results-oriented Passion for games and graphics technology Extra Points / Nice-to-Haves Experience with GPU Compute Familiarity with physically based rendering/lighting and/or raytracing Experience with modern consoles, profilers and toolchains Background in collaborating and iterating with artists on graphics features People, Platform & Company Founded in 1990 by brothers Brian and Steve Raffel, Raven Software is a studio focused on crafting games with a history including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and major contributions to Call of Duty. Activision Blizzard values diversity and inclusion and is committed to creating a diverse and inclusive environment. If you require accommodations to apply, please email accommodationrequests@activisionblizzard.com. This is an equal opportunity employer. Rewards We provide a suite of benefits that promote physical, emotional, and financial well-being. Eligible employees may receive: Medical, dental, vision, health savings account or equivalent plans 401(k) with company match, tuition reimbursement, charitable donation matching Paid holidays and vacation, paid sick time, floating holidays, parental leave Mental health and wellbeing programs, fitness programs, and other voluntary benefits Relocation assistance if required In the U.S., the standard base pay range for this role is $121,500.00 - $224,880.00 annual. Offers are based on experience, performance, and location. Incentive compensation may apply and is not guaranteed. #J-18808-Ljbffr Salary: USD 121500 - 224880 per year Experience: 5 years required